Back in the days I loved to play Bomberman (some may recall it as Dynablaster)! We hooked up to four Joysticks to our good old Amiga 1000 and went right into the fight. Four players fought against each other. Every player had to clear the path for victory by by putting bombs in the paths of others. A game with at a rapid pace and very amusing.
How could I miss "World Of Goo" -- it is such an awesome game!
In the past I wrote about two incredible games [#48] and Crayon Physics Deluxe (in [#73]). The first is about steering a cuddly gum bull through different mazes by slinging it from one knob to the next. The latter uses a physics simulation engine to provide a game environment that behaves predictable and more or less natural when solving the games puzzles. World Of Goo combines both concepts.
Remember you days at school and your physics class? Wouldn’t it be great if that sketch of a pendular or that hand-drawn solar system magically turns into an animated physics simulation?
Actually this is possible for some time now, as MIT developed ASSIST, an sketch understanding system for whiteboards.
It lets you draw objects like bricks, balls, and springs. Your sketch is interpreted so that the system gets an understanding what is a moveable object which elements should stay in place.
After hitting "Run" your drawing is feed into a physics engine and magically turns into a nice animation on your whiteboard.